Quandary

Quandary

Summary

Players lead a new human colony on a distant planet. They must make difficult decisions in which there are no clear right or wrong answers but important consequences – to themselves, to others in the colony and to the planet Braxos. Players develop skills such as critical thinking, perspective-taking and decision-making. Quandary provides a framework for how to approach ethical decision-making without telling players what to think.

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Reviews

Game Title: Quandary      Reviewer: Mikayla R.

 

It's up to you to either build up or destroy your new colony. What choice will you make?

 

Gameplay: Though this is a cause game like Cadeucus, I was far from dissappointed as I began playing. Gameplay was Cadeucus' achilles heel, but this weakness has turned into Quandary's greatest strength. The entire game is not based around characters that you watch, but that you interact with, and the choices you make as the captain of these colonist characters.  

 

As you play, I reccomend making the best decision you can, keeping in mind there are no absolute right and wrong choices, and then replay each of the three episodes until you see how each optional solution creates its own consequences. This is possibly the best game to teach kids personal and political relations. It not only gives kids a safe place to test out big life choices, but a way to watch the consequences these would then lead to. Overall, then, this game is a great entertaining and educational choice for not only kids, but teenagers, adults, and anyone seeking to better understand leadership roles.

 

If I was going to have any complaint, it would be the duration of the game. It's not long enough! Three episodes had me addicted and enthralled; I was hoping for more and found none. Still, if its greatest problem is that I wanted to play it longer than I could, that's probably one of the better problems to have. 

 

Art/Music: Quandary took what Cadeucus did well and kept it going. The styled character art was memorable as was the beautiful--and I mean BEAUTIFUL--background art. Even the loading screen looked like something from a dream. A dream in space, of course, but a dream nontheless. Cherry on top of that, the limited sound effects set off the asthetics of the choosing screens, matching the technology depicted in the opening comics. This was a simple but nice touch that I definitely appreciated.

 

I give this game a 4.5/5 for genius writing, beautiful art, excellent concept, and immersive game play. What do you guys think? Too generous? Not generous enough? Let us know in the comments below!   

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Dev/Pub

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